AI Insights · Timothy · September 2021
Top 5 Dynamic Games on Android in Ukraine, Q3 2021
A look at the top-performing dynamic games in Ukraine on the Android platform during Q3 2021, based on data from Sensor Tower.
Performance of Top 5 Dynamic Games on Android in Ukraine in Q3 2021
The third quarter of 2021 saw notable performances from the top 5 dynamic games on the Android platform in Ukraine. According to data from Sensor Tower, here's how these games fared in terms of weekly downloads, revenue, and active users.
RAID: Shadow Legends
Throughout the quarter, weekly revenue for RAID: Shadow Legends varied, peaking at approximately $66.7K in the final week of June and showing fluctuations before settling at around $55.4K by the end of September. Weekly downloads saw a high of around 7.4K in mid-July but decreased to around 4.9K towards the end of the quarter. Active users peaked at around 41.3K in mid-July before experiencing a slight decline, ending the quarter with approximately 31.9K users.
Homescapes
Homescapes exhibited a consistent weekly revenue, starting at about $18.3K and peaking at $32.1K in mid-July, before concluding the quarter at around $23.7K. Weekly downloads fluctuated, with a high of approximately 23.2K in late August and a low of around 9.4K in late July. Active users remained relatively stable, averaging around 300K throughout the quarter, with a slight dip towards the end at around 285.5K.
Gardenscapes
For Gardenscapes, weekly revenue showed a steady trend, beginning at approximately $18.8K and reaching a peak of $29.5K in mid-September, closing the quarter at around $26.6K. Weekly downloads saw some fluctuations, with a high of about 10.7K in late August and a low of approximately 6.8K in early September. Active users experienced a gradual decline from around 238.1K at the start of the quarter to about 192.5K by the end.
Lords Mobile: Last Rise of Qin
Lords Mobile: Last Rise of Qin had a relatively stable weekly revenue, starting at about $15.7K and peaking at $21.9K in late August, ending the quarter at around $16.5K. Weekly downloads began at approximately 19K, peaked at about 22.3K in early July, and declined to around 7.4K by the end of September. Active users saw a downward trend from around 98.8K at the start to about 33.6K by the end of the quarter.
Roblox
Roblox demonstrated strong performance with weekly revenue starting at approximately $11.7K and peaking at $17.8K in mid-August, finally settling at around $13.9K. Weekly downloads were consistently high, starting at about 32.8K and reaching up to 35.9K by the end of the quarter. Active users remained robust, averaging around 1.8M throughout the quarter, with minor fluctuations.
For more insights and detailed analytics, visit Sensor Tower.